NEW GAME SOLUTIONS  ·  PRACTICAL SYSTEMS  ·  NO JARGON  ·  NO BLOAT  ·  JUST TOOLS THAT WORK
NEW GAME SOLUTIONS → THE BRIEF
ABOUT US

THE
BRIEF

Who we are, why we built this, and what we're trying to fix.

GET IN TOUCH →
IN SHORT
01
THE PROBLEM
Good people lose hours to systems nobody designed on purpose. We watched it happen for eighteen years.
02
THE APPROACH
Build the tool the team actually needs. Plain English, no black boxes, tested on real workloads first.
03
THE PEOPLE
One person - for now. Eighteen years inside Victorian public education, now solving the same problems wherever they show up.
IN SHORT

WHO IS BEHIND NEW GAME SOLUTIONS?

New Game Solutions is built by Chris Karageorge, who spent nearly eighteen years in Victorian public education as a classroom teacher, Leading Teacher and Assistant Principal. He builds small, practical, plain-English tools for data, automation and sensible use of AI. New Game Solutions is independent and is not affiliated with the Victorian Department of Education.

ABOUT NEW GAME SOLUTIONS

Chris spent nearly eighteen years in Victorian public education, as a classroom teacher, Leading Teacher and Assistant Principal. He knows what it is like to be the one drowning in admin. New Game Solutions is what he builds on his own time to make that lighter: small, practical, plain-English tools for data, automation and sensible use of AI. Everything here is built from public information and his own work. Whatever is eating your team’s time, he would like to hear about it.